public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GetGameServerConfigRequest.
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides reference documentation for the `GetGameServerConfigRequest` class within the Google Cloud Gaming v1 API, specifically for .NET developers."],["The `GetGameServerConfigRequest` class is a request message used by the `GameServerConfigsService.GetGameServerConfig` method and is part of the `Google.Cloud.Gaming.V1` namespace."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from `object`."],["It includes two constructors and two properties: `GameServerConfigName`, which provides a typed view over the resource name, and `Name`, which represents the resource path of the game server config to retrieve."],["The latest version for this documentation is 2.2.0, with previous versions available dating back to 1.1.0."]]],[]]