public sealed class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus : IMessage<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IEquatable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus.
DeployedFleetStatus has details about the Agones fleets such as how many
are running, how many allocated, and so on.
The number of GameServer replicas in the RESERVED state in this fleet.
Reserved instances won't be deleted on scale down, but won't cause
an autoscaler to scale up.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe \u003ccode\u003eDeployedFleetStatus\u003c/code\u003e class provides details on the status of Agones fleets, including the number of running and allocated game server replicas.\u003c/p\u003e\n"],["\u003cp\u003eIt is part of the Game Services v1 API within the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace, which is located in the \u003ccode\u003eGoogle.Cloud.Gaming.V1.dll\u003c/code\u003e assembly.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, offering functionalities like message handling, equality comparison, deep cloning, and buffer message operations.\u003c/p\u003e\n"],["\u003cp\u003eKey properties include \u003ccode\u003eAllocatedReplicas\u003c/code\u003e, \u003ccode\u003eReadyReplicas\u003c/code\u003e, \u003ccode\u003eReplicas\u003c/code\u003e, and \u003ccode\u003eReservedReplicas\u003c/code\u003e, each detailing the count of game server replicas in different states (allocated, ready, total, and reserved).\u003c/p\u003e\n"],["\u003cp\u003eThe latest version available for this type is version 2.2.0.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus) \n\n public sealed class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus : IMessage\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IEquatable\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IDeepCloneable\u003cDeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus.\n\nDeployedFleetStatus has details about the Agones fleets such as how many\nare running, how many allocated, and so on. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types)[DeployedFleetStatus](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### DeployedFleetStatus()\n\n public DeployedFleetStatus()\n\n### DeployedFleetStatus(DeployedFleetStatus)\n\n public DeployedFleetStatus(DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus other)\n\nProperties\n----------\n\n### AllocatedReplicas\n\n public long AllocatedReplicas { get; set; }\n\nThe number of GameServer replicas in the ALLOCATED state in this fleet.\n\n### ReadyReplicas\n\n public long ReadyReplicas { get; set; }\n\nThe number of GameServer replicas in the READY state in this fleet.\n\n### Replicas\n\n public long Replicas { get; set; }\n\nThe total number of current GameServer replicas in this fleet.\n\n### ReservedReplicas\n\n public long ReservedReplicas { get; set; }\n\nThe number of GameServer replicas in the RESERVED state in this fleet.\nReserved instances won't be deleted on scale down, but won't cause\nan autoscaler to scale up."]]