public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `GetGameServerConfigRequest` is 2.2.0, with the documentation also providing access to previous versions."],["`GetGameServerConfigRequest` is a request message used for retrieving a specific game server configuration."],["This class inherits from `Object` and implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `GetGameServerConfigRequest` class includes properties for `GameServerConfigName` and `Name`, with `Name` being a required field specifying the resource path of the game server config to retrieve."],["The class offers two constructors: a default one and one that copies from an existing `GetGameServerConfigRequest` object."]]],[]]