public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GetGameServerConfigRequest` class, which is used to request a specific game server configuration."],["The `GetGameServerConfigRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is available in the `Google.Cloud.Gaming.V1.dll` assembly, and it implements various interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The latest version of the documentation is 2.2.0, and multiple versions of the documentation for this class are available, spanning from version 1.1.0 to 2.2.0."],["The `GetGameServerConfigRequest` class has two constructors and two properties, `GameServerConfigName` and `Name`, the latter of which is required and represents the resource name of the desired game server configuration."]]],[]]