public sealed class DeployedFleetDetails.Types.DeployedFleet : IMessage<DeployedFleetDetails.Types.DeployedFleet>, IEquatable<DeployedFleetDetails.Types.DeployedFleet>, IDeepCloneable<DeployedFleetDetails.Types.DeployedFleet>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class DeployedFleetDetails.Types.DeployedFleet.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis page provides reference documentation for the \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleet\u003c/code\u003e class within the Game Services v1 API, specifically detailing its structure and functionalities.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleet\u003c/code\u003e class represents Agones fleet specifications and details, inheriting from \u003ccode\u003eobject\u003c/code\u003e and implementing several interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleet\u003c/code\u003e class include \u003ccode\u003eFleet\u003c/code\u003e (name of the Agones fleet), \u003ccode\u003eFleetSpec\u003c/code\u003e (fleet specification), \u003ccode\u003eSpecSource\u003c/code\u003e (source used to create the fleet), and \u003ccode\u003eStatus\u003c/code\u003e (current state of the Agones fleet).\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the documentation is 2.2.0, and the page includes links to documentation for previous versions of the class, down to 1.1.0, that are also related to \u003ccode\u003eDeployedFleetDetails.Types.DeployedFleet\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class DeployedFleetDetails.Types.DeployedFleet (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet) \n\n public sealed class DeployedFleetDetails.Types.DeployedFleet : IMessage\u003cDeployedFleetDetails.Types.DeployedFleet\u003e, IEquatable\u003cDeployedFleetDetails.Types.DeployedFleet\u003e, IDeepCloneable\u003cDeployedFleetDetails.Types.DeployedFleet\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class DeployedFleetDetails.Types.DeployedFleet.\n\nAgones fleet specification and details. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e DeployedFleetDetails.Types.DeployedFleet \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[DeployedFleetDetails](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types)[DeployedFleet](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.DeployedFleetDetails.Types.DeployedFleet), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### DeployedFleet()\n\n public DeployedFleet()\n\n### DeployedFleet(DeployedFleet)\n\n public DeployedFleet(DeployedFleetDetails.Types.DeployedFleet other)\n\nProperties\n----------\n\n### Fleet\n\n public string Fleet { get; set; }\n\nThe name of the Agones fleet.\n\n### FleetSpec\n\n public string FleetSpec { get; set; }\n\nThe fleet spec retrieved from the Agones fleet.\n\n### SpecSource\n\n public SpecSource SpecSource { get; set; }\n\nThe source spec that is used to create the Agones fleet.\nThe GameServerConfig resource may no longer exist in the system.\n\n### Status\n\n public DeployedFleetDetails.Types.DeployedFleet.Types.DeployedFleetStatus Status { get; set; }\n\nThe current status of the Agones fleet.\nIncludes count of game servers in various states."]]