public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GetGameServerConfigRequest.
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `GetGameServerConfigRequest` class within the Google Cloud Gaming v1 API, specifically version 2.1.0, and shows other versions of this class."],["The `GetGameServerConfigRequest` class is used as a request message for retrieving a game server configuration via the `GameServerConfigsService.GetGameServerConfig` method."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `Object` class."],["The `GetGameServerConfigRequest` class includes properties like `GameServerConfigName` (a typed view) and `Name` (a string) for specifying the game server config to retrieve, according to its name and type."],["This class has two constructors, one empty and one accepting another instance of `GetGameServerConfigRequest`."]]],[]]