[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the Game Services v1 API class SpecSource is 2.2.0, and there are several previous versions available, including 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eSpecSource is a class that encapsulates Agones fleet spec and Agones autoscaler spec sources.\u003c/p\u003e\n"],["\u003cp\u003eThe SpecSource class implements several interfaces, including IMessage, IEquatable, IDeepCloneable, and IBufferMessage.\u003c/p\u003e\n"],["\u003cp\u003eSpecSource has properties for GameServerConfigName, which is a string representing the game server config resource, and Name, which represents the name of the Agones fleet config or Agones scaling config.\u003c/p\u003e\n"],["\u003cp\u003eSpecSource class has two constructors, one default constructor without parameters and another one with a SpecSource parameter.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class SpecSource (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.SpecSource)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.SpecSource)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.SpecSource)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.SpecSource)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.SpecSource)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.SpecSource)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.SpecSource) \n\n public sealed class SpecSource : IMessage\u003cSpecSource\u003e, IEquatable\u003cSpecSource\u003e, IDeepCloneable\u003cSpecSource\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class SpecSource.\n\nEncapsulates Agones fleet spec and Agones autoscaler spec sources. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e SpecSource \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[SpecSource](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.SpecSource), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[SpecSource](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.SpecSource), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[SpecSource](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.SpecSource), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### SpecSource()\n\n public SpecSource()\n\n### SpecSource(SpecSource)\n\n public SpecSource(SpecSource other)\n\nProperties\n----------\n\n### GameServerConfigName\n\n public string GameServerConfigName { get; set; }\n\nThe game server config resource. Uses the form:\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.\n\n### Name\n\n public string Name { get; set; }\n\nThe name of the Agones leet config or Agones scaling config used to derive\nthe Agones fleet or Agones autoscaler spec."]]