public sealed class GameServerDeploymentRolloutName : IResourceName, IEquatable<GameServerDeploymentRolloutName>Reference documentation and code samples for the Game Services v1 API class GameServerDeploymentRolloutName.
Resource name for the GameServerDeploymentRollout resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerDeploymentRolloutName(string, string, string)
public GameServerDeploymentRolloutName(string projectId, string locationId, string deploymentId)Constructs a new instance of a GameServerDeploymentRolloutName class from the component parts
of pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
| Parameters | |
|---|---|
| Name | Description |
projectId |
stringThe |
locationId |
stringThe |
deploymentId |
stringThe |
Properties
DeploymentId
public string DeploymentId { get; }The Deployment ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
string |
|
IsKnownPattern
public bool IsKnownPattern { get; }Whether this instance contains a resource name with a known pattern.
| Property Value | |
|---|---|
| Type | Description |
bool |
|
LocationId
public string LocationId { get; }The Location ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
string |
|
ProjectId
public string ProjectId { get; }The Project ID. Will not be null, unless this instance contains an unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
string |
|
Type
public GameServerDeploymentRolloutName.ResourceNameType Type { get; }The GameServerDeploymentRolloutName.ResourceNameType of the contained resource name.
| Property Value | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutNameResourceNameType |
|
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }The contained UnparsedResourceName. Only non-null if this instance contains an
unparsed resource name.
| Property Value | |
|---|---|
| Type | Description |
UnparsedResourceName |
|
Methods
Format(string, string, string)
public static string Format(string projectId, string locationId, string deploymentId)Formats the IDs into the string representation of this GameServerDeploymentRolloutName with
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
stringThe |
locationId |
stringThe |
deploymentId |
stringThe |
| Returns | |
|---|---|
| Type | Description |
string |
The string representation of this GameServerDeploymentRolloutName with pattern
|
FormatProjectLocationDeployment(string, string, string)
public static string FormatProjectLocationDeployment(string projectId, string locationId, string deploymentId)Formats the IDs into the string representation of this GameServerDeploymentRolloutName with
pattern projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
stringThe |
locationId |
stringThe |
deploymentId |
stringThe |
| Returns | |
|---|---|
| Type | Description |
string |
The string representation of this GameServerDeploymentRolloutName with pattern
|
FromProjectLocationDeployment(string, string, string)
public static GameServerDeploymentRolloutName FromProjectLocationDeployment(string projectId, string locationId, string deploymentId)Creates a GameServerDeploymentRolloutName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
| Parameters | |
|---|---|
| Name | Description |
projectId |
stringThe |
locationId |
stringThe |
deploymentId |
stringThe |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
A new instance of GameServerDeploymentRolloutName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerDeploymentRolloutName FromUnparsed(UnparsedResourceName unparsedResourceName)Creates a GameServerDeploymentRolloutName containing an unparsed resource name.
| Parameter | |
|---|---|
| Name | Description |
unparsedResourceName |
UnparsedResourceNameThe unparsed resource name. Must not be |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
A new instance of GameServerDeploymentRolloutName containing the provided
|
GetHashCode()
public override int GetHashCode()Returns a hash code for this resource name.
| Returns | |
|---|---|
| Type | Description |
int |
|
Parse(string)
public static GameServerDeploymentRolloutName Parse(string gameServerDeploymentRolloutName)Parses the given resource name string into a new GameServerDeploymentRolloutName instance.
| Parameter | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
stringThe resource name in string form. Must not be |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
The parsed GameServerDeploymentRolloutName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
Parse(string, bool)
public static GameServerDeploymentRolloutName Parse(string gameServerDeploymentRolloutName, bool allowUnparsed)Parses the given resource name string into a new GameServerDeploymentRolloutName instance; optionally allowing an unparseable resource name.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
stringThe resource name in string form. Must not be |
allowUnparsed |
boolIf |
| Returns | |
|---|---|
| Type | Description |
GameServerDeploymentRolloutName |
The parsed GameServerDeploymentRolloutName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
allowUnparsed is true.
ToString()
public override string ToString()The string representation of the resource name.
| Returns | |
|---|---|
| Type | Description |
string |
The string representation of the resource name. |
TryParse(string, out GameServerDeploymentRolloutName)
public static bool TryParse(string gameServerDeploymentRolloutName, out GameServerDeploymentRolloutName result)Tries to parse the given resource name string into a new GameServerDeploymentRolloutName instance.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
stringThe resource name in string form. Must not be |
result |
GameServerDeploymentRolloutNameWhen this method returns, the parsed GameServerDeploymentRolloutName, or |
| Returns | |
|---|---|
| Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
TryParse(string, bool, out GameServerDeploymentRolloutName)
public static bool TryParse(string gameServerDeploymentRolloutName, bool allowUnparsed, out GameServerDeploymentRolloutName result)Tries to parse the given resource name string into a new GameServerDeploymentRolloutName instance; optionally allowing an unparseable resource name.
| Parameters | |
|---|---|
| Name | Description |
gameServerDeploymentRolloutName |
stringThe resource name in string form. Must not be |
allowUnparsed |
boolIf |
result |
GameServerDeploymentRolloutNameWhen this method returns, the parsed GameServerDeploymentRolloutName, or |
| Returns | |
|---|---|
| Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout
allowUnparsed is true.
Operators
operator ==(GameServerDeploymentRolloutName, GameServerDeploymentRolloutName)
public static bool operator ==(GameServerDeploymentRolloutName a, GameServerDeploymentRolloutName b)| Parameters | |
|---|---|
| Name | Description |
a |
GameServerDeploymentRolloutName |
b |
GameServerDeploymentRolloutName |
| Returns | |
|---|---|
| Type | Description |
bool |
|
operator !=(GameServerDeploymentRolloutName, GameServerDeploymentRolloutName)
public static bool operator !=(GameServerDeploymentRolloutName a, GameServerDeploymentRolloutName b)| Parameters | |
|---|---|
| Name | Description |
a |
GameServerDeploymentRolloutName |
b |
GameServerDeploymentRolloutName |
| Returns | |
|---|---|
| Type | Description |
bool |
|