public sealed class PreviewDeleteGameServerClusterRequest : IMessage<PreviewDeleteGameServerClusterRequest>, IEquatable<PreviewDeleteGameServerClusterRequest>, IDeepCloneable<PreviewDeleteGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class PreviewDeleteGameServerClusterRequest.
Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e class, a part of the Google Cloud Game Services v1 API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e class is a request message used for previewing the deletion of a game server cluster, with multiple versions available, the latest being version 2.2.0.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements interfaces like \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, inheriting from the base \u003ccode\u003eobject\u003c/code\u003e class.\u003c/p\u003e\n"],["\u003cp\u003eIt contains properties such as \u003ccode\u003eGameServerClusterName\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, and \u003ccode\u003ePreviewTime\u003c/code\u003e, which are used to specify the cluster to be deleted and the timestamp for the preview.\u003c/p\u003e\n"],["\u003cp\u003eThis class has available constructors that can either be called without any parameters, or can take a \u003ccode\u003ePreviewDeleteGameServerClusterRequest\u003c/code\u003e object as a parameter.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class PreviewDeleteGameServerClusterRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest) \n\n public sealed class PreviewDeleteGameServerClusterRequest : IMessage\u003cPreviewDeleteGameServerClusterRequest\u003e, IEquatable\u003cPreviewDeleteGameServerClusterRequest\u003e, IDeepCloneable\u003cPreviewDeleteGameServerClusterRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class PreviewDeleteGameServerClusterRequest.\n\nRequest message for GameServerClustersService.PreviewDeleteGameServerCluster. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e PreviewDeleteGameServerClusterRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[PreviewDeleteGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### PreviewDeleteGameServerClusterRequest()\n\n public PreviewDeleteGameServerClusterRequest()\n\n### PreviewDeleteGameServerClusterRequest(PreviewDeleteGameServerClusterRequest)\n\n public PreviewDeleteGameServerClusterRequest(PreviewDeleteGameServerClusterRequest other)\n\nProperties\n----------\n\n### GameServerClusterName\n\n public GameServerClusterName GameServerClusterName { get; set; }\n\n[GameServerClusterName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerClusterName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.PreviewDeleteGameServerClusterRequest#Google_Cloud_Gaming_V1_PreviewDeleteGameServerClusterRequest_Name) resource name property.\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The name of the game server cluster to delete, in the following form:\n`projects/{project}/locations/{location}/gameServerClusters/{cluster}`.\n\n### PreviewTime\n\n public Timestamp PreviewTime { get; set; }\n\nOptional. The target timestamp to compute the preview."]]