public sealed class CreateRealmRequest : IMessage<CreateRealmRequest>, IEquatable<CreateRealmRequest>, IDeepCloneable<CreateRealmRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class CreateRealmRequest.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `CreateRealmRequest` class is part of the Game Services v1 API and is used to define the request message for creating a new realm."],["This class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities for message handling, comparison, cloning, and buffered operations."],["The latest version available is 2.2.0, and the documented API provides functionality for the creation of realms through the `CreateRealmRequest` class."],["Key properties for `CreateRealmRequest` include `Parent`, which specifies the parent location for the realm, `Realm`, which contains the details of the realm to be created, and `RealmId`, which is the identifier for the new realm."],["The `CreateRealmRequest` class has two constructors, one default constructor that takes no parameters and one that takes another `CreateRealmRequest` as a parameter, and it inherits methods like `GetHashCode()`, `GetType()`, and `ToString()` from the base `object` class."]]],[]]