public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis page provides reference documentation for the \u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e class within the Google Cloud Game Services v1 API.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e is used as a response message for the \u003ccode\u003eGameServerDeploymentsService.FetchDeploymentState\u003c/code\u003e method.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and inherits from \u003ccode\u003eobject\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe documentation covers two constructors for \u003ccode\u003eFetchDeploymentStateResponse\u003c/code\u003e and includes details on its \u003ccode\u003eClusterState\u003c/code\u003e and \u003ccode\u003eUnavailable\u003c/code\u003e properties, which provide information about game server deployment states in clusters and unreachable locations, respectively.\u003c/p\u003e\n"],["\u003cp\u003eSeveral versions of this class are available with version 2.2.0 being the latest, and can be viewed on this page.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class FetchDeploymentStateResponse (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse) \n\n public sealed class FetchDeploymentStateResponse : IMessage\u003cFetchDeploymentStateResponse\u003e, IEquatable\u003cFetchDeploymentStateResponse\u003e, IDeepCloneable\u003cFetchDeploymentStateResponse\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.\n\nResponse message for GameServerDeploymentsService.FetchDeploymentState. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e FetchDeploymentStateResponse \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### FetchDeploymentStateResponse()\n\n public FetchDeploymentStateResponse()\n\n### FetchDeploymentStateResponse(FetchDeploymentStateResponse)\n\n public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)\n\nProperties\n----------\n\n### ClusterState\n\n public RepeatedField\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e ClusterState { get; }\n\nThe state of the game server deployment in each game server cluster.\n\n### Unavailable\n\n public RepeatedField\u003cstring\u003e Unavailable { get; }\n\nList of locations that could not be reached."]]