public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessageReference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
Implements
IMessageFetchDeploymentStateResponse, IEquatableFetchDeploymentStateResponse, IDeepCloneableFetchDeploymentStateResponse, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
FetchDeploymentStateResponse()
public FetchDeploymentStateResponse()FetchDeploymentStateResponse(FetchDeploymentStateResponse)
public FetchDeploymentStateResponse(FetchDeploymentStateResponse other)| Parameter | |
|---|---|
| Name | Description |
other |
FetchDeploymentStateResponse |
Properties
ClusterState
public RepeatedField<FetchDeploymentStateResponse.Types.DeployedClusterState> ClusterState { get; }The state of the game server deployment in each game server cluster.
| Property Value | |
|---|---|
| Type | Description |
RepeatedFieldFetchDeploymentStateResponseTypesDeployedClusterState |
|
Unavailable
public RepeatedField<string> Unavailable { get; }List of locations that could not be reached.
| Property Value | |
|---|---|
| Type | Description |
RepeatedFieldstring |
|