public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides reference documentation for the `FetchDeploymentStateResponse` class within the Google Cloud Game Services v1 API."],["`FetchDeploymentStateResponse` is used as a response message for the `GameServerDeploymentsService.FetchDeploymentState` method."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from `object`."],["The documentation covers two constructors for `FetchDeploymentStateResponse` and includes details on its `ClusterState` and `Unavailable` properties, which provide information about game server deployment states in clusters and unreachable locations, respectively."],["Several versions of this class are available with version 2.2.0 being the latest, and can be viewed on this page."]]],[]]