public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `GetGameServerConfigRequest` class is used to request a specific game server configuration within the Google Cloud Gaming service."],["Version 2.2.0 is the latest available version, while this content is based on version 1.4.0 of the Google Cloud Gaming API's `GetGameServerConfigRequest` documentation."],["This class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, which suggests it's designed for message handling, equality checks, deep cloning, and buffer operations within the .NET environment."],["The class has properties like `GameServerConfigName` and `Name`, where `Name` requires the full resource name in the format `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}` to retrieve a server config."],["The class inherits from `Object`, and includes inherited members such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."]]],[]]