public sealed class FetchDeploymentStateResponse.Types.DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.Types.DeployedClusterState.
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis page provides documentation for the \u003ccode\u003eFetchDeploymentStateResponse.Types.DeployedClusterState\u003c/code\u003e class within the Google Cloud Game Services v1 API.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eDeployedClusterState\u003c/code\u003e class represents changes made to the game server cluster by the game server deployment.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements multiple interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing capabilities for message handling, comparison, deep cloning, and buffered operations.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes properties such as \u003ccode\u003eCluster\u003c/code\u003e, which holds the name of the cluster, and \u003ccode\u003eFleetDetails\u003c/code\u003e, which contains information about Agones fleets and autoscalers.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of this documentation is for version 2.2.0, with previous versions available down to 1.1.0.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class FetchDeploymentStateResponse.Types.DeployedClusterState (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState) \n\n public sealed class FetchDeploymentStateResponse.Types.DeployedClusterState : IMessage\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IEquatable\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IDeepCloneable\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.Types.DeployedClusterState.\n\nThe game server cluster changes made by the game server deployment. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e FetchDeploymentStateResponse.Types.DeployedClusterState \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[FetchDeploymentStateResponse](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse)[Types](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types)[DeployedClusterState](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.FetchDeploymentStateResponse.Types.DeployedClusterState), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### DeployedClusterState()\n\n public DeployedClusterState()\n\n### DeployedClusterState(DeployedClusterState)\n\n public DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState other)\n\nProperties\n----------\n\n### Cluster\n\n public string Cluster { get; set; }\n\nThe name of the cluster.\n\n### FleetDetails\n\n public RepeatedField\u003cDeployedFleetDetails\u003e FleetDetails { get; }\n\nThe details about the Agones fleets and autoscalers created in the\ngame server cluster."]]