public sealed class FetchDeploymentStateResponse.Types.DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.Types.DeployedClusterState.
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `FetchDeploymentStateResponse.Types.DeployedClusterState` class within the Google Cloud Game Services v1 API."],["The `DeployedClusterState` class represents changes made to the game server cluster by the game server deployment."],["The class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing capabilities for message handling, comparison, deep cloning, and buffered operations."],["The class includes properties such as `Cluster`, which holds the name of the cluster, and `FleetDetails`, which contains information about Agones fleets and autoscalers."],["The latest version of this documentation is for version 2.2.0, with previous versions available down to 1.1.0."]]],[]]