public sealed class ListGameServerClustersRequest : IMessage<ListGameServerClustersRequest>, IEquatable<ListGameServerClustersRequest>, IDeepCloneable<ListGameServerClustersRequest>, IBufferMessage, IMessage, IPageRequestReference documentation and code samples for the Game Services v1 API class ListGameServerClustersRequest.
Request message for GameServerClustersService.ListGameServerClusters.
Implements
IMessageListGameServerClustersRequest, IEquatableListGameServerClustersRequest, IDeepCloneableListGameServerClustersRequest, IBufferMessage, IMessage, IPageRequestNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
ListGameServerClustersRequest()
public ListGameServerClustersRequest()ListGameServerClustersRequest(ListGameServerClustersRequest)
public ListGameServerClustersRequest(ListGameServerClustersRequest other)| Parameter | |
|---|---|
| Name | Description |
other |
ListGameServerClustersRequest |
Properties
Filter
public string Filter { get; set; }Optional. The filter to apply to list results.
| Property Value | |
|---|---|
| Type | Description |
string |
|
OrderBy
public string OrderBy { get; set; }Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
| Property Value | |
|---|---|
| Type | Description |
string |
|
PageSize
public int PageSize { get; set; }Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to determine if there are more GameServerClusters left to be queried.
| Property Value | |
|---|---|
| Type | Description |
int |
|
PageToken
public string PageToken { get; set; }Optional. The next_page_token value returned from a previous List request, if any.
| Property Value | |
|---|---|
| Type | Description |
string |
|
Parent
public string Parent { get; set; }Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}".
| Property Value | |
|---|---|
| Type | Description |
string |
|
ParentAsRealmName
public RealmName ParentAsRealmName { get; set; }| Property Value | |
|---|---|
| Type | Description |
RealmName |
|
View
public GameServerClusterView View { get; set; }Optional. View for the returned GameServerCluster objects. When FULL is
specified, the cluster_state field is also returned in the
GameServerCluster object, which includes the state of the referenced
Kubernetes cluster such as versions and provider info. The default/unset
value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
not return the cluster_state field.
| Property Value | |
|---|---|
| Type | Description |
GameServerClusterView |
|