Optional. The maximum number of items to return. If unspecified, the server
will pick an appropriate default. The server may return fewer items than
requested. A caller should only rely on response's
[next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to
determine if there are more GameServerClusters left to be queried.
Optional. View for the returned GameServerCluster objects. When FULL is
specified, the cluster_state field is also returned in the
GameServerCluster object, which includes the state of the referenced
Kubernetes cluster such as versions and provider info. The default/unset
value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
not return the cluster_state field.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eListGameServerClustersRequest\u003c/code\u003e class is 2.2.0, which is part of the Game Services v1 API in the Google Cloud Gaming library for .NET.\u003c/p\u003e\n"],["\u003cp\u003eThis class is used to send a request to the \u003ccode\u003eGameServerClustersService\u003c/code\u003e to list game server clusters, inheriting from the \u003ccode\u003eobject\u003c/code\u003e class and implementing several interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, \u003ccode\u003eIBufferMessage\u003c/code\u003e, and \u003ccode\u003eIPageRequest\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eListGameServerClustersRequest\u003c/code\u003e class includes properties for filtering (\u003ccode\u003eFilter\u003c/code\u003e), ordering (\u003ccode\u003eOrderBy\u003c/code\u003e), pagination (\u003ccode\u003ePageSize\u003c/code\u003e, \u003ccode\u003ePageToken\u003c/code\u003e), and specifying the parent resource (\u003ccode\u003eParent\u003c/code\u003e, \u003ccode\u003eParentAsRealmName\u003c/code\u003e) to define the scope of the request.\u003c/p\u003e\n"],["\u003cp\u003eYou can also specify the \u003ccode\u003eView\u003c/code\u003e to determine the level of detail returned in the \u003ccode\u003eGameServerCluster\u003c/code\u003e objects, with options for basic or full information.\u003c/p\u003e\n"],["\u003cp\u003eThere are two constructors for this class: a default and a copy constructor that initializes a new instance by copying the members of another \u003ccode\u003eListGameServerClustersRequest\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class ListGameServerClustersRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.ListGameServerClustersRequest) \n\n public sealed class ListGameServerClustersRequest : IMessage\u003cListGameServerClustersRequest\u003e, IEquatable\u003cListGameServerClustersRequest\u003e, IDeepCloneable\u003cListGameServerClustersRequest\u003e, IBufferMessage, IMessage, IPageRequest\n\nReference documentation and code samples for the Game Services v1 API class ListGameServerClustersRequest.\n\nRequest message for GameServerClustersService.ListGameServerClusters. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e ListGameServerClustersRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[ListGameServerClustersRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerClustersRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[ListGameServerClustersRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerClustersRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[ListGameServerClustersRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerClustersRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html), [IPageRequest](https://github.com/googleapis/gax-dotnet/blob/6f2d3e64dd92f0f7a4f02a7db56cf6ed409615f2/Google.Api.Gax.Grpc/PagedEnumerableCommon.cs) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### ListGameServerClustersRequest()\n\n public ListGameServerClustersRequest()\n\n### ListGameServerClustersRequest(ListGameServerClustersRequest)\n\n public ListGameServerClustersRequest(ListGameServerClustersRequest other)\n\nProperties\n----------\n\n### Filter\n\n public string Filter { get; set; }\n\nOptional. The filter to apply to list results.\n\n### OrderBy\n\n public string OrderBy { get; set; }\n\nOptional. Specifies the ordering of results following syntax at\n\u003chttps://cloud.google.com/apis/design/design_patterns#sorting_order\u003e.\n\n### PageSize\n\n public int PageSize { get; set; }\n\nOptional. The maximum number of items to return. If unspecified, the server\nwill pick an appropriate default. The server may return fewer items than\nrequested. A caller should only rely on response's\n\\[next_page_token\\]\\[google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token\\] to\ndetermine if there are more GameServerClusters left to be queried.\n\n### PageToken\n\n public string PageToken { get; set; }\n\nOptional. The next_page_token value returned from a previous List request, if any.\n\n### Parent\n\n public string Parent { get; set; }\n\nRequired. The parent resource name, in the following form:\n\"projects/{project}/locations/{location}/realms/{realm}\".\n\n### ParentAsRealmName\n\n public RealmName ParentAsRealmName { get; set; }\n\n[RealmName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.RealmName)-typed view over the [Parent](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerClustersRequest#Google_Cloud_Gaming_V1_ListGameServerClustersRequest_Parent) resource name property.\n\n### View\n\n public GameServerClusterView View { get; set; }\n\nOptional. View for the returned GameServerCluster objects. When `FULL` is\nspecified, the `cluster_state` field is also returned in the\nGameServerCluster object, which includes the state of the referenced\nKubernetes cluster such as versions and provider info. The default/unset\nvalue is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does\nnot return the `cluster_state` field."]]