Optional. The maximum number of items to return. If unspecified, the server
will pick an appropriate default. The server may return fewer items than
requested. A caller should only rely on response's
[next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to
determine if there are more GameServerDeployments left to be queried.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis page provides documentation for the \u003ccode\u003eListGameServerDeploymentsRequest\u003c/code\u003e class within the Google Cloud Gaming v1 API, used to request a list of game server deployments.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the \u003ccode\u003eListGameServerDeploymentsRequest\u003c/code\u003e class is 2.2.0, and the documentation also includes details for older versions ranging from 2.1.0 down to 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, \u003ccode\u003eIBufferMessage\u003c/code\u003e, and \u003ccode\u003eIPageRequest\u003c/code\u003e, inheriting from the base \u003ccode\u003eobject\u003c/code\u003e class.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of the \u003ccode\u003eListGameServerDeploymentsRequest\u003c/code\u003e include \u003ccode\u003eFilter\u003c/code\u003e, \u003ccode\u003eOrderBy\u003c/code\u003e, \u003ccode\u003ePageSize\u003c/code\u003e, \u003ccode\u003ePageToken\u003c/code\u003e, \u003ccode\u003eParent\u003c/code\u003e, and \u003ccode\u003eParentAsLocationName\u003c/code\u003e, enabling users to specify filtering, ordering, pagination, and resource location.\u003c/p\u003e\n"],["\u003cp\u003eThe class includes two constructors: a default constructor and one that takes another \u003ccode\u003eListGameServerDeploymentsRequest\u003c/code\u003e object as a parameter for copying values.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class ListGameServerDeploymentsRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest) \n\n public sealed class ListGameServerDeploymentsRequest : IMessage\u003cListGameServerDeploymentsRequest\u003e, IEquatable\u003cListGameServerDeploymentsRequest\u003e, IDeepCloneable\u003cListGameServerDeploymentsRequest\u003e, IBufferMessage, IMessage, IPageRequest\n\nReference documentation and code samples for the Game Services v1 API class ListGameServerDeploymentsRequest.\n\nRequest message for GameServerDeploymentsService.ListGameServerDeployments. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e ListGameServerDeploymentsRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[ListGameServerDeploymentsRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[ListGameServerDeploymentsRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[ListGameServerDeploymentsRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html), [IPageRequest](https://github.com/googleapis/gax-dotnet/blob/6f2d3e64dd92f0f7a4f02a7db56cf6ed409615f2/Google.Api.Gax.Grpc/PagedEnumerableCommon.cs) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### ListGameServerDeploymentsRequest()\n\n public ListGameServerDeploymentsRequest()\n\n### ListGameServerDeploymentsRequest(ListGameServerDeploymentsRequest)\n\n public ListGameServerDeploymentsRequest(ListGameServerDeploymentsRequest other)\n\nProperties\n----------\n\n### Filter\n\n public string Filter { get; set; }\n\nOptional. The filter to apply to list results.\n\n### OrderBy\n\n public string OrderBy { get; set; }\n\nOptional. Specifies the ordering of results following syntax at\n\u003chttps://cloud.google.com/apis/design/design_patterns#sorting_order\u003e.\n\n### PageSize\n\n public int PageSize { get; set; }\n\nOptional. The maximum number of items to return. If unspecified, the server\nwill pick an appropriate default. The server may return fewer items than\nrequested. A caller should only rely on response's\n\\[next_page_token\\]\\[google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token\\] to\ndetermine if there are more GameServerDeployments left to be queried.\n\n### PageToken\n\n public string PageToken { get; set; }\n\nOptional. The next_page_token value returned from a previous List request,\nif any.\n\n### Parent\n\n public string Parent { get; set; }\n\nRequired. The parent resource name, in the following form:\n`projects/{project}/locations/{location}`.\n\n### ParentAsLocationName\n\n public LocationName ParentAsLocationName { get; set; }\n\n[LocationName](https://github.com/googleapis/gax-dotnet/blob/6f2d3e64dd92f0f7a4f02a7db56cf6ed409615f2/Google.Api.Gax/ResourceNames/LocationName.cs)-typed view over the [Parent](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.ListGameServerDeploymentsRequest#Google_Cloud_Gaming_V1_ListGameServerDeploymentsRequest_Parent) resource name property."]]