public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class UpdateGameServerClusterRequest.
Request message for GameServerClustersService.UpdateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e is 2.2.0, with documentation available for previous versions dating back to 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e is a request message used within the Game Services v1 API for updating a game server cluster, specifically through the \u003ccode\u003eGameServerClustersService.UpdateGameServerCluster\u003c/code\u003e method.\u003c/p\u003e\n"],["\u003cp\u003eThis class implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, which provides additional functionality.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerClusterRequest\u003c/code\u003e class includes properties like \u003ccode\u003eGameServerCluster\u003c/code\u003e, which is the cluster to be updated, and \u003ccode\u003eUpdateMask\u003c/code\u003e, which specifies which fields to update.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits members from the \u003ccode\u003eobject\u003c/code\u003e class, such as \u003ccode\u003eGetHashCode\u003c/code\u003e, \u003ccode\u003eGetType\u003c/code\u003e, and \u003ccode\u003eToString\u003c/code\u003e, and is part of the \u003ccode\u003eGoogle.Cloud.Gaming.V1\u003c/code\u003e namespace.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class UpdateGameServerClusterRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest) \n\n public sealed class UpdateGameServerClusterRequest : IMessage\u003cUpdateGameServerClusterRequest\u003e, IEquatable\u003cUpdateGameServerClusterRequest\u003e, IDeepCloneable\u003cUpdateGameServerClusterRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class UpdateGameServerClusterRequest.\n\nRequest message for GameServerClustersService.UpdateGameServerCluster. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e UpdateGameServerClusterRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[UpdateGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[UpdateGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[UpdateGameServerClusterRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerClusterRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### UpdateGameServerClusterRequest()\n\n public UpdateGameServerClusterRequest()\n\n### UpdateGameServerClusterRequest(UpdateGameServerClusterRequest)\n\n public UpdateGameServerClusterRequest(UpdateGameServerClusterRequest other)\n\nProperties\n----------\n\n### GameServerCluster\n\n public GameServerCluster GameServerCluster { get; set; }\n\nRequired. The game server cluster to be updated.\nOnly fields specified in update_mask are updated.\n\n### UpdateMask\n\n public FieldMask UpdateMask { get; set; }\n\nRequired. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\u003chttps://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask\u003e"]]