public virtual Task<Operation> CreateGameServerConfig(CreateGameServerConfigRequest request, ServerCallContext context)
Creates a new game server config in a given project, location, and game
server deployment. Game server configs are immutable, and are not applied
until referenced in the game server deployment rollout resource.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the GameServerConfigsService API is 2.2.0, with multiple earlier versions available for reference, including versions 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGameServerConfigsService.GameServerConfigsServiceBase\u003c/code\u003e is the base class for server-side implementations of GameServerConfigsService within the Google Cloud Gaming v1 API.\u003c/p\u003e\n"],["\u003cp\u003eThis API class allows for the management of game server configurations, supporting operations such as creating, deleting, getting details of, and listing game server configs.\u003c/p\u003e\n"],["\u003cp\u003eThe class methods \u003ccode\u003eCreateGameServerConfig\u003c/code\u003e and \u003ccode\u003eDeleteGameServerConfig\u003c/code\u003e use \u003ccode\u003eOperation\u003c/code\u003e as the return type, while \u003ccode\u003eGetGameServerConfig\u003c/code\u003e returns \u003ccode\u003eGameServerConfig\u003c/code\u003e and \u003ccode\u003eListGameServerConfigs\u003c/code\u003e returns \u003ccode\u003eListGameServerConfigsResponse\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class' methods require \u003ccode\u003erequest\u003c/code\u003e and \u003ccode\u003econtext\u003c/code\u003e parameters, for receiving client requests and managing the server-side call, respectively, and these methods run asynchronously.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class GameServerConfigsService.GameServerConfigsServiceBase (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.GameServerConfigsService.GameServerConfigsServiceBase) \n\n [BindServiceMethod(typeof(GameServerConfigsService), \"BindService\")]\n public abstract class GameServerConfigsService.GameServerConfigsServiceBase\n\nReference documentation and code samples for the Game Services v1 API class GameServerConfigsService.GameServerConfigsServiceBase.\n\nBase class for server-side implementations of GameServerConfigsService \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerConfigsService.GameServerConfigsServiceBase \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nMethods\n-------\n\n### CreateGameServerConfig(CreateGameServerConfigRequest, ServerCallContext)\n\n public virtual Task\u003cOperation\u003e CreateGameServerConfig(CreateGameServerConfigRequest request, ServerCallContext context)\n\nCreates a new game server config in a given project, location, and game\nserver deployment. Game server configs are immutable, and are not applied\nuntil referenced in the game server deployment rollout resource.\n\n### DeleteGameServerConfig(DeleteGameServerConfigRequest, ServerCallContext)\n\n public virtual Task\u003cOperation\u003e DeleteGameServerConfig(DeleteGameServerConfigRequest request, ServerCallContext context)\n\nDeletes a single game server config. The deletion will fail if the game\nserver config is referenced in a game server deployment rollout.\n\n### GetGameServerConfig(GetGameServerConfigRequest, ServerCallContext)\n\n public virtual Task\u003cGameServerConfig\u003e GetGameServerConfig(GetGameServerConfigRequest request, ServerCallContext context)\n\nGets details of a single game server config.\n\n### ListGameServerConfigs(ListGameServerConfigsRequest, ServerCallContext)\n\n public virtual Task\u003cListGameServerConfigsResponse\u003e ListGameServerConfigs(ListGameServerConfigsRequest request, ServerCallContext context)\n\nLists game server configs in a given project, location, and game server\ndeployment."]]