public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GetGameServerDeploymentRequest.
Request message for GameServerDeploymentsService.GetGameServerDeployment.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003eGetGameServerDeploymentRequest\u003c/code\u003e class within the Game Services v1 API, specifically for .NET.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGetGameServerDeploymentRequest\u003c/code\u003e is a request message used by \u003ccode\u003eGameServerDeploymentsService.GetGameServerDeployment\u003c/code\u003e to retrieve information about a specific game server deployment.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements several interfaces, including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, indicating its capabilities for message handling, comparison, cloning, and buffer operations.\u003c/p\u003e\n"],["\u003cp\u003eThere are multiple versions available, with the latest being 2.2.0 and older versions available from 2.1.0 down to 1.1.0.\u003c/p\u003e\n"],["\u003cp\u003eIt has two properties, \u003ccode\u003eGameServerDeploymentName\u003c/code\u003e and \u003ccode\u003eName\u003c/code\u003e to handle names of game server deployments.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class GetGameServerDeploymentRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest) \n\n public sealed class GetGameServerDeploymentRequest : IMessage\u003cGetGameServerDeploymentRequest\u003e, IEquatable\u003cGetGameServerDeploymentRequest\u003e, IDeepCloneable\u003cGetGameServerDeploymentRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class GetGameServerDeploymentRequest.\n\nRequest message for GameServerDeploymentsService.GetGameServerDeployment. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GetGameServerDeploymentRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GetGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GetGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GetGameServerDeploymentRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### GetGameServerDeploymentRequest()\n\n public GetGameServerDeploymentRequest()\n\n### GetGameServerDeploymentRequest(GetGameServerDeploymentRequest)\n\n public GetGameServerDeploymentRequest(GetGameServerDeploymentRequest other)\n\nProperties\n----------\n\n### GameServerDeploymentName\n\n public GameServerDeploymentName GameServerDeploymentName { get; set; }\n\n[GameServerDeploymentName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeploymentName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GetGameServerDeploymentRequest#Google_Cloud_Gaming_V1_GetGameServerDeploymentRequest_Name) resource name property.\n\n### Name\n\n public string Name { get; set; }\n\nRequired. The name of the game server delpoyment to retrieve, in the following form:\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."]]