public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GetGameServerDeploymentRequest.
Request message for GameServerDeploymentsService.GetGameServerDeployment.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `GetGameServerDeploymentRequest` class within the Game Services v1 API, specifically for .NET."],["`GetGameServerDeploymentRequest` is a request message used by `GameServerDeploymentsService.GetGameServerDeployment` to retrieve information about a specific game server deployment."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its capabilities for message handling, comparison, cloning, and buffer operations."],["There are multiple versions available, with the latest being 2.2.0 and older versions available from 2.1.0 down to 1.1.0."],["It has two properties, `GameServerDeploymentName` and `Name` to handle names of game server deployments."]]],[]]