public sealed class DeleteGameServerConfigRequest : IMessage<DeleteGameServerConfigRequest>, IEquatable<DeleteGameServerConfigRequest>, IDeepCloneable<DeleteGameServerConfigRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class DeleteGameServerConfigRequest.
Request message for GameServerConfigsService.DeleteGameServerConfig.
Required. The name of the game server config to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `DeleteGameServerConfigRequest` class is part of the Game Services v1 API in the `Google.Cloud.Gaming.V1` namespace, designed for managing game server configurations."],["This class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message handling and object comparison."],["The latest version of `DeleteGameServerConfigRequest` is 2.2.0, with older versions also available, ranging from 2.1.0 down to 1.1.0."],["It includes properties such as `GameServerConfigName` and `Name`, which are used to identify and interact with specific game server configurations, with `Name` being the required property for deleting the config."],["The class has two constructors, one default constructor that takes no parameters and one that takes another `DeleteGameServerConfigRequest` as a parameter."]]],[]]