public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides information about the `GetGameServerConfigRequest` class, which is a request message for retrieving game server configurations in the Google Cloud Gaming service."],["The `GetGameServerConfigRequest` class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in handling protocol buffer messages and deep cloning."],["The class has two constructors, a default constructor and one that accepts another `GetGameServerConfigRequest` object for copying."],["It contains two key properties: `GameServerConfigName`, which provides a typed view of the game server configuration name, and `Name`, a string representing the resource name of the game server config to be retrieved."],["This document shows that the latest API version available is 2.2.0, and it also lists the links to multiple past versions, ranging from 1.1.0 to 2.1.0."]]],[]]