public sealed class GetGameServerConfigRequest : IMessage<GetGameServerConfigRequest>, IEquatable<GetGameServerConfigRequest>, IDeepCloneable<GetGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.GetGameServerConfig.
Required. The name of the game server config to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `GetGameServerConfigRequest` class, which is used to request a specific game server configuration."],["The latest version of the documentation is 2.2.0, with the current document being on version 1.3.0."],["`GetGameServerConfigRequest` implements multiple interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class has properties `GameServerConfigName` and `Name`, where `Name` specifies the resource path of the desired game server config."],["The `GetGameServerConfigRequest` can be constructed without parameters or by copying another instance of `GetGameServerConfigRequest`."]]],[]]