public sealed class GameServerDeployment : IMessage<GameServerDeployment>, IEquatable<GameServerDeployment>, IDeepCloneable<GameServerDeployment>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GameServerDeployment.
The resource name of the game server deployment, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
For example,
projects/my-project/locations/global/gameServerDeployments/my-deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eGameServerDeployment\u003c/code\u003e class within the Google Cloud Game Services v1 API.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of the API documented is 2.2.0, with several older versions (down to 1.1.0) also available for reference.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGameServerDeployment\u003c/code\u003e represents a game server deployment resource and includes properties like \u003ccode\u003eCreateTime\u003c/code\u003e, \u003ccode\u003eDescription\u003c/code\u003e, \u003ccode\u003eEtag\u003c/code\u003e, \u003ccode\u003eLabels\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, and \u003ccode\u003eUpdateTime\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, providing functionalities like message handling, equality checks, and deep cloning.\u003c/p\u003e\n"],["\u003cp\u003eIt includes information about inherited members from the base \u003ccode\u003eobject\u003c/code\u003e class, like \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class GameServerDeployment (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.GameServerDeployment)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.GameServerDeployment) \n\n public sealed class GameServerDeployment : IMessage\u003cGameServerDeployment\u003e, IEquatable\u003cGameServerDeployment\u003e, IDeepCloneable\u003cGameServerDeployment\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class GameServerDeployment.\n\nA game server deployment resource. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerDeployment \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerDeployment](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeployment), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerDeployment](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeployment), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerDeployment](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeployment), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### GameServerDeployment()\n\n public GameServerDeployment()\n\n### GameServerDeployment(GameServerDeployment)\n\n public GameServerDeployment(GameServerDeployment other)\n\nProperties\n----------\n\n### CreateTime\n\n public Timestamp CreateTime { get; set; }\n\nOutput only. The creation time.\n\n### Description\n\n public string Description { get; set; }\n\nHuman readable description of the game server delpoyment.\n\n### Etag\n\n public string Etag { get; set; }\n\nETag of the resource.\n\n### GameServerDeploymentName\n\n public GameServerDeploymentName GameServerDeploymentName { get; set; }\n\n[GameServerDeploymentName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeploymentName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeployment#Google_Cloud_Gaming_V1_GameServerDeployment_Name) resource name property.\n\n### Labels\n\n public MapField\u003cstring, string\u003e Labels { get; }\n\nThe labels associated with this game server deployment. Each label is a\nkey-value pair.\n\n### Name\n\n public string Name { get; set; }\n\nThe resource name of the game server deployment, in the following form:\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.\nFor example,\n`projects/my-project/locations/global/gameServerDeployments/my-deployment`.\n\n### UpdateTime\n\n public Timestamp UpdateTime { get; set; }\n\nOutput only. The last-modified time."]]