[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the Game Services v1 API class TargetState is 2.2.0, and previous versions dating back to 1.1.0 are also available."],["TargetState is an API class that encapsulates the target state within the Google Cloud Game Services v1 and it implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class `TargetState` includes properties such as `Details`, which is a `RepeatedField` that contains details about Agones fleets."],["The `TargetState` class has two constructors, one default, and one that accepts another `TargetState` object as a parameter for creating a copy."],["`TargetState` inherits from `object`, and inherits the `GetHashCode()`, `GetType()`, and `ToString()` methods from the object class."]]],[]]