public sealed class CreateGameServerClusterRequest : IMessage<CreateGameServerClusterRequest>, IEquatable<CreateGameServerClusterRequest>, IDeepCloneable<CreateGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class CreateGameServerClusterRequest.
Request message for GameServerClustersService.CreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `CreateGameServerClusterRequest` class within the Google Cloud Game Services v1 API, specifically for the .NET environment."],["The `CreateGameServerClusterRequest` class is used to create a request for the `GameServerClustersService.CreateGameServerCluster` method."],["This class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffer management."],["The latest version of this API is 2.2.0, with older versions ranging from 2.1.0 down to 1.1.0 being documented."],["It includes properties such as `GameServerCluster`, `GameServerClusterId`, `Parent`, and `ParentAsRealmName`, which are used to specify the details of the game server cluster being created, including the game server cluster resource, ID and parent."]]],[]]