public sealed class GameServerConfig : IMessage<GameServerConfig>, IEquatable<GameServerConfig>, IDeepCloneable<GameServerConfig>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class GameServerConfig.
The resource name of the game server config, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference documentation for the \u003ccode\u003eGameServerConfig\u003c/code\u003e class within the Google Cloud Game Services v1 API, detailing its properties, inheritance, and implementation of various interfaces.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfig\u003c/code\u003e class, a resource for managing game server configurations, offers different versions, with version 2.2.0 being the most recent.\u003c/p\u003e\n"],["\u003cp\u003eKey properties of \u003ccode\u003eGameServerConfig\u003c/code\u003e include \u003ccode\u003eCreateTime\u003c/code\u003e, \u003ccode\u003eDescription\u003c/code\u003e, \u003ccode\u003eFleetConfigs\u003c/code\u003e, \u003ccode\u003eLabels\u003c/code\u003e, \u003ccode\u003eName\u003c/code\u003e, \u003ccode\u003eScalingConfigs\u003c/code\u003e, and \u003ccode\u003eUpdateTime\u003c/code\u003e, which define various aspects of the game server configuration.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eGameServerConfig\u003c/code\u003e class can be instantiated using two constructors: a default constructor and a constructor that accepts another \u003ccode\u003eGameServerConfig\u003c/code\u003e object for creating a copy.\u003c/p\u003e\n"],["\u003cp\u003eThe class implements multiple interfaces, such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e, and inherits members like \u003ccode\u003eGetHashCode()\u003c/code\u003e, \u003ccode\u003eGetType()\u003c/code\u003e, and \u003ccode\u003eToString()\u003c/code\u003e from the base \u003ccode\u003eobject\u003c/code\u003e class.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class GameServerConfig (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfig)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.GameServerConfig)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.GameServerConfig)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.GameServerConfig)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.GameServerConfig)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.GameServerConfig)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.GameServerConfig) \n\n public sealed class GameServerConfig : IMessage\u003cGameServerConfig\u003e, IEquatable\u003cGameServerConfig\u003e, IDeepCloneable\u003cGameServerConfig\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class GameServerConfig.\n\nA game server config resource. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e GameServerConfig \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[GameServerConfig](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfig), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[GameServerConfig](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfig), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[GameServerConfig](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfig), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### GameServerConfig()\n\n public GameServerConfig()\n\n### GameServerConfig(GameServerConfig)\n\n public GameServerConfig(GameServerConfig other)\n\nProperties\n----------\n\n### CreateTime\n\n public Timestamp CreateTime { get; set; }\n\nOutput only. The creation time.\n\n### Description\n\n public string Description { get; set; }\n\nThe description of the game server config.\n\n### FleetConfigs\n\n public RepeatedField\u003cFleetConfig\u003e FleetConfigs { get; }\n\nFleetConfig contains a list of Agones fleet specs. Only one FleetConfig\nis allowed.\n\n### GameServerConfigName\n\n public GameServerConfigName GameServerConfigName { get; set; }\n\n[GameServerConfigName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfigName)-typed view over the [Name](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerConfig#Google_Cloud_Gaming_V1_GameServerConfig_Name) resource name property.\n\n### Labels\n\n public MapField\u003cstring, string\u003e Labels { get; }\n\nThe labels associated with this game server config. Each label is a\nkey-value pair.\n\n### Name\n\n public string Name { get; set; }\n\nThe resource name of the game server config, in the following form:\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.\nFor example,\n`projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.\n\n### ScalingConfigs\n\n public RepeatedField\u003cScalingConfig\u003e ScalingConfigs { get; }\n\nThe autoscaling settings.\n\n### UpdateTime\n\n public Timestamp UpdateTime { get; set; }\n\nOutput only. The last-modified time."]]