public sealed class DeployedFleetDetails : IMessage<DeployedFleetDetails>, IEquatable<DeployedFleetDetails>, IDeepCloneable<DeployedFleetDetails>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class DeployedFleetDetails.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference documentation for the `DeployedFleetDetails` class within the Game Services v1 API, detailing its structure and functionality."],["The latest version of `DeployedFleetDetails` is 2.2.0, with older versions ranging from 2.1.0 down to 1.1.0, each accessible via their respective links."],["`DeployedFleetDetails` is a class that inherits from `object` and implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing various methods and functionalities."],["The class includes two constructors: a default constructor and one that takes another `DeployedFleetDetails` instance as a parameter, along with properties to access information about the deployed Agones fleet and autoscaler."],["The document outlines the namespace (`Google.Cloud.Gaming.V1`) and assembly (`Google.Cloud.Gaming.V1.dll`) for the `DeployedFleetDetails` class, allowing users to locate and use it within their projects."]]],[]]