public sealed class UpdateGameServerDeploymentRolloutRequest : IMessage<UpdateGameServerDeploymentRolloutRequest>, IEquatable<UpdateGameServerDeploymentRolloutRequest>, IDeepCloneable<UpdateGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class UpdateGameServerDeploymentRolloutRequest.
Request message for
GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThe latest version of the \u003ccode\u003eUpdateGameServerDeploymentRolloutRequest\u003c/code\u003e is 2.2.0, with previous versions ranging from 2.1.0 down to 1.1.0 available.\u003c/p\u003e\n"],["\u003cp\u003eThis class is part of the Game Services v1 API, specifically designed for updating game server deployment rollouts via \u003ccode\u003eGameServerDeploymentsService.UpdateGameServerRolloutDeployment\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateGameServerDeploymentRolloutRequest\u003c/code\u003e class inherits from \u003ccode\u003eobject\u003c/code\u003e and implements interfaces such as \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eRollout\u003c/code\u003e property, of type \u003ccode\u003eGameServerDeploymentRollout\u003c/code\u003e, represents the rollout to be updated, and only fields specified in the \u003ccode\u003eUpdateMask\u003c/code\u003e are affected.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eUpdateMask\u003c/code\u003e property, of type \u003ccode\u003eFieldMask\u003c/code\u003e, is a required field that specifies which parts of the rollout should be modified during the update operation.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class UpdateGameServerDeploymentRolloutRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest) \n\n public sealed class UpdateGameServerDeploymentRolloutRequest : IMessage\u003cUpdateGameServerDeploymentRolloutRequest\u003e, IEquatable\u003cUpdateGameServerDeploymentRolloutRequest\u003e, IDeepCloneable\u003cUpdateGameServerDeploymentRolloutRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class UpdateGameServerDeploymentRolloutRequest.\n\nRequest message for\nGameServerDeploymentsService.UpdateGameServerRolloutDeployment. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e UpdateGameServerDeploymentRolloutRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[UpdateGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[UpdateGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[UpdateGameServerDeploymentRolloutRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.UpdateGameServerDeploymentRolloutRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### UpdateGameServerDeploymentRolloutRequest()\n\n public UpdateGameServerDeploymentRolloutRequest()\n\n### UpdateGameServerDeploymentRolloutRequest(UpdateGameServerDeploymentRolloutRequest)\n\n public UpdateGameServerDeploymentRolloutRequest(UpdateGameServerDeploymentRolloutRequest other)\n\nProperties\n----------\n\n### Rollout\n\n public GameServerDeploymentRollout Rollout { get; set; }\n\nRequired. The game server delpoyment rollout to be updated.\nOnly fields specified in update_mask are updated.\n\n### UpdateMask\n\n public FieldMask UpdateMask { get; set; }\n\nRequired. Mask of fields to update. At least one path must be supplied in\nthis field. For the `FieldMask` definition, see\n\u003chttps://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask\u003e"]]