public sealed class OperationStatus : IMessage<OperationStatus>, IEquatable<OperationStatus>, IDeepCloneable<OperationStatus>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `OperationStatus` class, found within the `Google.Cloud.Gaming.V1` namespace and assembly `Google.Cloud.Gaming.V1.dll`, provides information about the status of an operation, whether completed or in progress."],["This class implements several interfaces, including `IMessage`, `IEquatable\u003cOperationStatus\u003e`, `IDeepCloneable\u003cOperationStatus\u003e`, and `IBufferMessage`, and inherits from `object`."],["There are two constructors available, one default `OperationStatus()` and another that accepts an `OperationStatus` object as an argument to copy its parameters `OperationStatus(OperationStatus)`."],["The `OperationStatus` class includes three key properties: `Done` (a boolean indicating completion status), `ErrorCode` (an enumeration detailing error codes), and `ErrorMessage` (a string containing a human-readable error message)."],["The latest version of this class available is `2.2.0`, with older versions accessible going back to version `1.1.0`."]]],[]]