public sealed class CreateGameServerConfigRequest : IMessage<CreateGameServerConfigRequest>, IEquatable<CreateGameServerConfigRequest>, IDeepCloneable<CreateGameServerConfigRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class CreateGameServerConfigRequest.
Request message for GameServerConfigsService.CreateGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-04 UTC."],[[["\u003cp\u003eThis document provides reference information for the \u003ccode\u003eCreateGameServerConfigRequest\u003c/code\u003e class within the Google Cloud Game Services v1 API, used for creating a game server config resource.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateGameServerConfigRequest\u003c/code\u003e class includes properties such as \u003ccode\u003eConfigId\u003c/code\u003e, \u003ccode\u003eGameServerConfig\u003c/code\u003e, \u003ccode\u003eParent\u003c/code\u003e, and \u003ccode\u003eParentAsGameServerDeploymentName\u003c/code\u003e to define the configuration and location of the new game server config.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version of this resource is 2.2.0, and the document provides links to previous versions, ranging back to version 1.1.0, so different versions can be explored.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eCreateGameServerConfigRequest\u003c/code\u003e class inherits from \u003ccode\u003eobject\u003c/code\u003e and implements multiple interfaces including \u003ccode\u003eIMessage\u003c/code\u003e, \u003ccode\u003eIEquatable\u003c/code\u003e, \u003ccode\u003eIDeepCloneable\u003c/code\u003e, and \u003ccode\u003eIBufferMessage\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eThis class has two constructors, one empty and one that takes another instance of \u003ccode\u003eCreateGameServerConfigRequest\u003c/code\u003e to make a copy of a pre-existing request.\u003c/p\u003e\n"]]],[],null,["# Game Services v1 API - Class CreateGameServerConfigRequest (2.2.0)\n\nVersion latestkeyboard_arrow_down\n\n- [2.2.0 (latest)](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [2.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.1.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [2.0.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/2.0.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [1.4.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.4.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [1.3.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.3.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [1.2.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.2.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest)\n- [1.1.0](/dotnet/docs/reference/Google.Cloud.Gaming.V1/1.1.0/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest) \n\n public sealed class CreateGameServerConfigRequest : IMessage\u003cCreateGameServerConfigRequest\u003e, IEquatable\u003cCreateGameServerConfigRequest\u003e, IDeepCloneable\u003cCreateGameServerConfigRequest\u003e, IBufferMessage, IMessage\n\nReference documentation and code samples for the Game Services v1 API class CreateGameServerConfigRequest.\n\nRequest message for GameServerConfigsService.CreateGameServerConfig. \n\nInheritance\n-----------\n\n[object](https://learn.microsoft.com/dotnet/api/system.object) \\\u003e CreateGameServerConfigRequest \n\nImplements\n----------\n\n[IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage-1.html)[CreateGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest), [IEquatable](https://learn.microsoft.com/dotnet/api/system.iequatable-1)[CreateGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest), [IDeepCloneable](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IDeepCloneable-1.html)[CreateGameServerConfigRequest](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest), [IBufferMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IBufferMessage.html), [IMessage](https://cloud.google.com/dotnet/docs/reference/Google.Protobuf/latest/Google.Protobuf.IMessage.html) \n\nInherited Members\n-----------------\n\n[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode) \n[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype) \n[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)\n\nNamespace\n---------\n\n[Google.Cloud.Gaming.V1](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1)\n\nAssembly\n--------\n\nGoogle.Cloud.Gaming.V1.dll\n\nConstructors\n------------\n\n### CreateGameServerConfigRequest()\n\n public CreateGameServerConfigRequest()\n\n### CreateGameServerConfigRequest(CreateGameServerConfigRequest)\n\n public CreateGameServerConfigRequest(CreateGameServerConfigRequest other)\n\nProperties\n----------\n\n### ConfigId\n\n public string ConfigId { get; set; }\n\nRequired. The ID of the game server config resource to be created.\n\n### GameServerConfig\n\n public GameServerConfig GameServerConfig { get; set; }\n\nRequired. The game server config resource to be created.\n\n### Parent\n\n public string Parent { get; set; }\n\nRequired. The parent resource name, in the following form:\n`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.\n\n### ParentAsGameServerDeploymentName\n\n public GameServerDeploymentName ParentAsGameServerDeploymentName { get; set; }\n\n[GameServerDeploymentName](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.GameServerDeploymentName)-typed view over the [Parent](/dotnet/docs/reference/Google.Cloud.Gaming.V1/latest/Google.Cloud.Gaming.V1.CreateGameServerConfigRequest#Google_Cloud_Gaming_V1_CreateGameServerConfigRequest_Parent) resource name property."]]