public sealed class OperationStatus : IMessage<OperationStatus>, IEquatable<OperationStatus>, IDeepCloneable<OperationStatus>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `OperationStatus` class within the `Google.Cloud.Gaming.V1` namespace, specifically for version 1.2.0, which is used to represent the status of operations."],["The `OperationStatus` class inherits from `Object` and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, which allows it to interact with protobuf messages."],["The class offers two constructors: a default constructor (`OperationStatus()`) and one that copies from another `OperationStatus` instance (`OperationStatus(OperationStatus other)`), which is also referenced as a parameter."],["The `OperationStatus` class has three main properties: `Done` (a boolean indicating if the operation is complete), `ErrorCode` (an enum representing the error code if there was a failure), and `ErrorMessage` (a human-readable description of the error)."],["The documentation also includes links to other versions of `OperationStatus` starting from version 1.1.0 up to the latest version of 2.2.0."]]],[]]