public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.GetGameServerDeployment.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage provides documentation for the `GetGameServerDeploymentRequest` class, which is a request message used to retrieve a game server deployment in the Google Cloud Gaming service."],["The `GetGameServerDeploymentRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is available in the `Google.Cloud.Gaming.V1.dll` assembly, and the latest version is 2.2.0."],["This class inherits from the `Object` class and implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffered message operations."],["The `GetGameServerDeploymentRequest` class includes properties like `GameServerDeploymentName` and `Name`, which are used to specify the targeted game server deployment."],["The documentation highlights that the `Name` property is required and must follow a specific format: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`."]]],[]]