public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.GetGameServerDeployment.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GetGameServerDeploymentRequest` class, which is used to request a specific game server deployment."],["The `GetGameServerDeploymentRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is available in the `Google.Cloud.Gaming.V1.dll` assembly."],["The class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, supporting message handling, equality checks, deep cloning, and buffer operations."],["The class includes properties like `GameServerDeploymentName` and `Name` to specify the target game server deployment, including the required project, location, and deployment identifiers."],["The latest version of this document (2.2.0) is available, and there are also previous versions available for consultation, dating back to version 1.1.0."]]],[]]