public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.GetGameServerDeployment.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GetGameServerDeploymentRequest` class, which is a request message used for retrieving game server deployment information within the Google Cloud Gaming service, specifically in version 2.0.0."],["The `GetGameServerDeploymentRequest` class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its capabilities for message handling, equality comparisons, deep cloning, and buffer operations."],["The class provides two constructors, one default and one that takes another `GetGameServerDeploymentRequest` instance for copying, and it has properties for `GameServerDeploymentName` and `Name`, where `Name` is the required field specifying the resource path to retrieve game server deployment details."],["The list of previous versions are available, ranging from version 1.1.0 to 2.2.0 (latest), with links provided to their corresponding documentation pages."]]],[]]