public sealed class GetGameServerDeploymentRequest : IMessage<GetGameServerDeploymentRequest>, IEquatable<GetGameServerDeploymentRequest>, IDeepCloneable<GetGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.GetGameServerDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `GetGameServerDeploymentRequest` class is a request message used to retrieve game server deployment information from the GameServerDeploymentsService, within the Google.Cloud.Gaming.V1 namespace."],["The latest version of this resource is 2.2.0, while older versions like 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0 and the current version shown on the page 1.1.0, are also documented."],["This class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities like deep cloning and equality checking."],["The class includes two constructors and two main properties: `GameServerDeploymentName`, which is a typed view over the resource name, and `Name`, which specifies the game server deployment's name."],["The `GetGameServerDeploymentRequest` class inherits from the base `Object` class and implements several of its methods, such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."]]],[]]