public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `FetchDeploymentStateResponse` class, which is used to convey the response for GameServerDeploymentsService.FetchDeploymentState."],["The `FetchDeploymentStateResponse` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffer operations."],["The class includes two constructors, one default and another for copying an existing `FetchDeploymentStateResponse` object, allowing for flexible object creation."],["It exposes properties such as `ClusterState`, which details the state of game server deployments across clusters, and `Unavailable`, which lists unreachable locations."],["The document contains links to older versions of this class, ranging from version 1.1.0 to 2.2.0, with version 2.2.0 being the latest."]]],[]]