public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides detailed information about the `FetchDeploymentStateResponse` class, which is a response message used in the `GameServerDeploymentsService`."],["The `FetchDeploymentStateResponse` class is part of the `Google.Cloud.Gaming.V1` namespace and is currently documented for version 1.2.0, with links available for other versions ranging from 1.1.0 to 2.2.0, the latest version."],["The class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enhancing its functionality and integration within the .NET environment."],["Key properties of the class include `ClusterState`, which shows the status of the game server deployment across various game server clusters, and `Unavailable`, which lists the locations that are unreachable."]]],[]]