public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `FetchDeploymentStateResponse` is 2.2.0, with several older versions also accessible, including 2.1.0, 2.0.0, and versions ranging from 1.4.0 down to 1.1.0."],["`FetchDeploymentStateResponse` is a class that serves as the response message for the `GameServerDeploymentsService.FetchDeploymentState` operation."],["The class `FetchDeploymentStateResponse` implements multiple interfaces, including `IMessage\u003cFetchDeploymentStateResponse\u003e`, `IEquatable\u003cFetchDeploymentStateResponse\u003e`, `IDeepCloneable\u003cFetchDeploymentStateResponse\u003e`, `IBufferMessage`, and `IMessage`, enabling features such as message handling, equality checks, deep cloning, and buffer management."],["`FetchDeploymentStateResponse` includes properties such as `ClusterState`, which contains the state of game server deployments across clusters, and `Unavailable`, which lists locations that could not be reached."],["The `FetchDeploymentStateResponse` class has two constructors, one that is parameterless and one that takes another `FetchDeploymentStateResponse` object as a parameter."]]],[]]