public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["Version 2.2.0 is the latest available version of the `FetchDeploymentStateResponse`, a message used for retrieving the state of game server deployments, with earlier versions also accessible."],["`FetchDeploymentStateResponse` is a response message for `GameServerDeploymentsService.FetchDeploymentState`, implementing several interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `ClusterState` property provides the state of the game server deployment in each game server cluster, utilizing the `RepeatedField` type."],["The `Unavailable` property, also a `RepeatedField`, lists the locations that were unreachable."],["The FetchDeploymentStateResponse has a constructor that can receive another FetchDeploymentStateResponse."]]],[]]