public sealed class FetchDeploymentStateResponse : IMessage<FetchDeploymentStateResponse>, IEquatable<FetchDeploymentStateResponse>, IDeepCloneable<FetchDeploymentStateResponse>, IBufferMessage, IMessage
Response message for GameServerDeploymentsService.FetchDeploymentState.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `FetchDeploymentStateResponse` class, which is used to retrieve the state of game server deployments."],["`FetchDeploymentStateResponse` is the response message for the `GameServerDeploymentsService.FetchDeploymentState` method."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `ClusterState` property holds the deployment state in each game server cluster, and it's of type `RepeatedField\u003cFetchDeploymentStateResponse.Types.DeployedClusterState\u003e`."],["The `Unavailable` property, of type `RepeatedField\u003cstring\u003e`, contains a list of locations that were unreachable."]]],[]]