public sealed class DeleteGameServerConfigRequest : IMessage<DeleteGameServerConfigRequest>, IEquatable<DeleteGameServerConfigRequest>, IDeepCloneable<DeleteGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.DeleteGameServerConfig.
Required. The name of the game server config to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `DeleteGameServerConfigRequest` is 2.2.0, with multiple prior versions also accessible, including versions 2.1.0, 2.0.0, 1.4.0, 1.3.0, 1.2.0, and 1.1.0."],["`DeleteGameServerConfigRequest` serves as the request message for `GameServerConfigsService.DeleteGameServerConfig` within the Google Cloud Gaming V1 namespace."],["The `DeleteGameServerConfigRequest` class inherits from `Object` and implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, enabling functionality like message handling, equality comparison, deep cloning, and buffer message support."],["This class includes two constructors, a default one and another that accepts another `DeleteGameServerConfigRequest` instance as an argument for copying."],["It contains properties `GameServerConfigName` of type `GameServerConfigName` and `Name` of type `String`, where Name is required and represents the game server configuration's resource name to be deleted."]]],[]]