public sealed class DeleteGameServerConfigRequest : IMessage<DeleteGameServerConfigRequest>, IEquatable<DeleteGameServerConfigRequest>, IDeepCloneable<DeleteGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.DeleteGameServerConfig.
Required. The name of the game server config to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `DeleteGameServerConfigRequest` is 2.2.0, as part of the Google Cloud Gaming V1 API."],["`DeleteGameServerConfigRequest` is a request message for `GameServerConfigsService.DeleteGameServerConfig` used to delete a specific game server configuration."],["The `DeleteGameServerConfigRequest` class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, among others."],["The `Name` property, of string type, within `DeleteGameServerConfigRequest` is required and specifies the full path of the game server config to be deleted."],["It has a `GameServerConfigName` property, allowing for a typed view over the resource name property, and has two constructors."]]],[]]