[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `TargetState` class, which is part of the `Google.Cloud.Gaming.V1` namespace and version 1.2.0."],["The `TargetState` class encapsulates the target state and inherits from `Object`, implementing multiple interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class contains a `Details` property of type `RepeatedField\u003cTargetDetails\u003e` which provides information about Agones fleets."],["The `TargetState` class has two constructors: a default constructor `TargetState()` and a constructor that takes another `TargetState` object as a parameter `TargetState(TargetState other)`."],["The documented versions range from 1.1.0 to the latest version of 2.2.0 for users to use the latest version or an older version."]]],[]]