public sealed class CreateGameServerClusterRequest : IMessage<CreateGameServerClusterRequest>, IEquatable<CreateGameServerClusterRequest>, IDeepCloneable<CreateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.CreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `CreateGameServerClusterRequest` class, which is used to send requests to the GameServerClustersService for creating game server clusters."],["The `CreateGameServerClusterRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is found within the `Google.Cloud.Gaming.V1.dll` assembly."],["This class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionalities for message handling, equality checks, deep cloning, and buffer management."],["Key properties of this class include `GameServerCluster`, `GameServerClusterId`, and `Parent`, which define the server cluster, its ID, and the parent resource where it is located."],["The documentation shows all the versions of the `CreateGameServerClusterRequest` class available, with version 2.2.0 being the most recent."]]],[]]