public sealed class CreateGameServerClusterRequest : IMessage<CreateGameServerClusterRequest>, IEquatable<CreateGameServerClusterRequest>, IDeepCloneable<CreateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.CreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `CreateGameServerClusterRequest` class, which is used to send requests to the GameServerClustersService for creating game server clusters."],["The `CreateGameServerClusterRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class includes properties such as `GameServerCluster`, `GameServerClusterId`, `Parent`, and `ParentAsRealmName`, which define the configuration of the game server cluster to be created."],["There are two constructors available for `CreateGameServerClusterRequest`: a default constructor and a constructor that accepts another `CreateGameServerClusterRequest` object as input."],["This documentation page displays the different versions of the `Google.Cloud.Gaming.V1` API, listing versions from `1.1.0` to the latest version, `2.2.0`."]]],[]]