public sealed class CreateGameServerClusterRequest : IMessage<CreateGameServerClusterRequest>, IEquatable<CreateGameServerClusterRequest>, IDeepCloneable<CreateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.CreateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `CreateGameServerClusterRequest` class is a request message used for creating game server clusters within the GameServerClustersService."],["This class inherits from `Object` and implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `CreateGameServerClusterRequest` class has two constructors and key properties including `GameServerCluster`, `GameServerClusterId`, `Parent`, and `ParentAsRealmName` which are essential for defining and creating a new game server cluster."],["The `Parent` property specifies the location and realm where the game server cluster will be created, formatted as `projects/{project}/locations/{location}/realms/{realm-id}`."],["The latest version of `CreateGameServerClusterRequest` is version 2.2.0 and other versions listed range from 1.1.0 up to the latest version."]]],[]]