public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of `DeployedClusterState` is 2.2.0, and it manages game server cluster changes made by the game server deployment."],["`DeployedClusterState` implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, supporting various functionalities."],["The class `DeployedClusterState` contains properties like `Cluster` (the name of the cluster) and `FleetDetails` (information on Agones fleets and autoscalers)."],["There are two constructors for `DeployedClusterState`, a default one and one that accepts another `DeployedClusterState` object as a parameter."],["It inherits from the `Object` class, having access to its basic methods such as `GetHashCode`, `GetType`, `MemberwiseClone`, and `ToString`."]]],[]]