public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `DeployedClusterState` class is 2.2.0, representing changes to game server clusters made by the game server deployment, with the provided content referencing version 1.3.0."],["`DeployedClusterState` implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing various functionalities."],["The class inherits from `System.Object` and has two constructors: a default constructor and one that takes another `DeployedClusterState` instance as a parameter."],["`DeployedClusterState` includes properties such as `Cluster`, which holds the name of the cluster, and `FleetDetails`, which stores details about Agones fleets and autoscalers."],["The methods inherited from the base class are: GetHashCode(), GetType(), MemberwiseClone(), and ToString()."]]],[]]