public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class FetchDeploymentStateResponse.Types.DeployedClusterState.
The game server cluster changes made by the game server deployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `FetchDeploymentStateResponse.Types.DeployedClusterState` class within the Google Cloud Game Services v1 API."],["The `DeployedClusterState` class represents changes made to the game server cluster by the game server deployment, and it inherits from the `Object` class while implementing multiple interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class includes properties such as `Cluster`, which is a string representing the cluster name, and `FleetDetails`, which contains information about Agones fleets and autoscalers."],["The documentation provides a list of available versions for this class, ranging from 1.1.0 to 2.2.0, with 2.2.0 as the latest."],["It also includes details on the constructors, one being default and another that takes in `FetchDeploymentStateResponse.Types.DeployedClusterState` as a parameter."]]],[]]