public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.UpdateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `UpdateGameServerClusterRequest` is 2.2.0, but the current documentation is for version 1.3.0."],["`UpdateGameServerClusterRequest` is a request message used for updating game server clusters within the `GameServerClustersService`."],["This class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its use within a structured messaging framework."],["The `UpdateGameServerClusterRequest` class has two properties: `GameServerCluster`, which represents the cluster to be updated, and `UpdateMask`, which specifies the fields to be updated."],["The `UpdateGameServerClusterRequest` class has two constructors, a default constructor `UpdateGameServerClusterRequest()` and another `UpdateGameServerClusterRequest(UpdateGameServerClusterRequest other)` that takes another instance as a parameter."]]],[]]