public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.UpdateGameServerCluster.
Implements
IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
UpdateGameServerClusterRequest()
public UpdateGameServerClusterRequest()
UpdateGameServerClusterRequest(UpdateGameServerClusterRequest)
public UpdateGameServerClusterRequest(UpdateGameServerClusterRequest other)
Parameter | |
---|---|
Name | Description |
other | UpdateGameServerClusterRequest |
Properties
GameServerCluster
public GameServerCluster GameServerCluster { get; set; }
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
Property Value | |
---|---|
Type | Description |
GameServerCluster |
UpdateMask
public FieldMask UpdateMask { get; set; }
Required. Mask of fields to update. At least one path must be supplied in
this field. For the FieldMask
definition, see
https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
Property Value | |
---|---|
Type | Description |
FieldMask |